Skeletron Prime (5e Creature)
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Skeletron Prime[edit]
Huge construct, chaotic evil Armor Class 18 (natural armor)
Saving Throws Strength, Wisdom Legendary Resistance (3/Day). If Skeletron Prime fails a saving throw, it can choose to succeed instead. ACTIONSMultiattack. Skeletron Prime makes one melee attack and one ranged attack. Prime Vice. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it is Grappled (escape DC 15). Until this Grapple ends, the target is Restrained, and Skeletron Prime can't grab another target. Prime Saw. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 32 (6d8 + 6) slashing damage. Prime Laser Ranged Weapon Attack: +6 to hit, range 50/100 ft., one target. Hit: 23 (3d12 + 4) lightning damage. Prime Cannon Skeletron Prime fires an innacurate but powerful bomb at a 10-foot sphere centered at a creature within range (40/80 ft.). Each creature in that area must make a DC 12 Dexterity saving throw or take 21 (4d4 + 4) fire damage plus 17 (4d4) bludgeoning damage, or half as much on a successful one. Damage dealt by this attack is considered magical for the purposes of overcoming resistances and immunities. LEGENDARY ACTIONSSkeletron Prime can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Skeletron Prime regains spent legendary actions at the start of its turn. Attack. Skeletron Prime makes 1 Prime Laser attack. Move. Skeletron Prime moves up to half its speed. Spin (Costs 2 actions). Skeletron Prime extends spikes from its head and rotates it at fast speeds. Every creature within 5 feet of Skeletron Prime must succeed on a DC 21 Dexterity saving throw or take 48 (4d10 + 5) piercing damage, or half as much on a successful one. Until the start of Skeletron Prime's next turn, melee attacks made against it are made at disadvantage. |
Skeletron Prime, one of the three Mechanical Bosses along with the Destroyer and the Twins, is a deadly, robotic, upgraded version of Skeletron. Built from silver-shining hallowed metal like the other Mechanical Bosses, Skeletron Prime consists of a large skull-shaped head with glowing red eyes, and extendable spikes hidden inside of it. Connected by large, metal bone arms are 4 limbs, each a deadly weapon: Prime Vice, a powerful gripping claw, Prime Laser, a rapid-fire Death Laser blaster, Prime Saw, a brutal chainsaw, and Prime Cannon, a hard-to-aim but deadly bomb launcher. Like the other Mechanical Bosses, Skeletron Prime was ordered by the Lunatic Cult to be built by the Mechanic as a cybernetic enhancement for the broken body of Cthulhu, designed as a cure-all for his fractured or missing bones, namely his skull. Without a scrap of Cthulhu's muscle on it, Skeletron Prime freely wreaks havoc wherever it goes, and can be summoned by use of a special electronic signal. A magic beacon that emits this signal, which resembles a humanoid skull, can be created from metal, bones, and trapped souls of both fiend and fey. When called, the marrow-filled menace will attack with all 4 limbs simultaneously, and spinning its head, spikes extended, to deflect attacks. It is said that when Skeletron Prime draws near, the air will mysteriously get colder around oneself... |
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